
Now the Steltek's on my Turret, as I always intended it to be after completing the story. And then, the Steltek came along and ruined my setup! I though about putting that on the turret, but nooooo, that's fixed to slot 1. I put quite a lot of thought into that, I guess. I could have switched shield levels all the time as I think that frees up energy, but nah. I'm not using Shield Lvl3s, to stay agile with more energy for weapons - I tried upgrading to Lvl3 Shields but the Energy lost was quite substancial. Most enemies are using red lasers, so the Mesons allow me to distinguish between enemy fire and mine, allowing me to switch back into the cockpit when I see a whole lot of red incoming and would rather avoid taking that. I wanted something with a high firing rate for curtain fire defense, and I had Tachyons on there originally - but the Mesons are almost identical to those (just a bit less damage per shot) and are white instead of red.

On the turret tho, I've got a tractor beam and two Mesons. Even if I'm chasing after an enemy, Neutrons are quicker to catch up and hit than Plasmas. Using the Neutrons instead of Plasmas, I can also keep shooting longer - and Neutrons do just a tad less damage over time than Plasmas do, but are more likely to hit. And for a bit of seasoning, I've got some FF missiles with that, in 2 launchers. While there is a central plot, you can deviate from it somewhat and you can continue playing after you finish the main plot. Privateer is set in the Wing Commander universe, but is more of a free-form game similar to Elite.
#Wing commander privateer weapons full
I usually open up with a full barrage, and then switch down to Tachyons only if they survived that and are too squirmy to hit. Missions can vary from search and destroy to Fedex (i.e. They can be used to travel between locations or test the game, but should be turned off if you have missions. If you read the documentation unlimited ammo or invincibility tabs will void mission completion. These things are slower than Tachyons, but deal (more than) double the damage over the same time. Baggins: Ingame cheats, That's your problem. Major James Taggart, Callsign: "Paladin": Paladin is the most experienced pilot in the crew, he is loyal and will exploit weaknesses in kilrathi ship design.I've always run my Centurion with two Tachyons on the inner slots, and two Neutrons on the outer slots for more oomph when needed. Not sure why everyone likes 4 tachyon guns so much.

The franchise originated in 1990 with the release of video game Wing Commander.
#Wing commander privateer weapons series
He rarley, if ever follows orders, and will charge headlong into several wings of Kilrathi. The 4 weapons platforms clearly makes this the ship of choice for all you privateer fans out there. Wing Commander is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. Todd Marshall, Callsign: "Maniac": Maniac is probably the hardest wingman to keep alive. He will obey orders, but his tactical directives will be paramount in his decision making.Ĭaptian Jeannette Deveraux, Callsign: "Angel": N/A (Never flown a mission with her, someone who has PLEASE put some info down -Arcterran)Ģnd Lt. Major Michael Casey, Callsign: "Iceman": Iceman is a by-the-book no-nonsense pilot. Off duty he has some of the most helpful hints Major Chen Kien, Callsign: "Bossman": Bossman is an experienced pilot who knows kilrathi tricks and ships like the back of his own hand.
